Perhaps it's not an entirely bad thing that Israel isn't playable. In certain circumstances, neighboring developers can bulldoze properties you've erected. Players can sell and trade their properties amongst themselves, the kind of interaction that could easily spark a bidding war over the five blocks of Boardwalk in Hebron, Indiana. That's where the social side of the game will come into play. That is, unless the jerk hasn't already bought the street you live on. ![]() Those buildings sit right on the map, making it possible to erect a skyscraper where your neighbor's house used to be. ![]() Once they own the land, they can build buildings that will generate rent income. ![]() They can use that cash to buy unclaimed streets the world over (though some areas like Israel and North Korea aren't yet mapped by Google's OpenStreetMap program). ![]() Players start with three million smackers in the bank. When Monopoly City Streets is working properly, it's pretty nifty.
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